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A survey course on building computer systems that behave intelligently, with particular attention to machines that perceive their surroundings and act on them. Students examine core areas such as game playing, knowledge representation, and planning, along with pattern recognition and interfaces between humans and computers.
- Level
- Graduate
- Department
- CAS
- Credits
- 4
- Prerequisites
- CS 330; CS 132 or MA 242
Last verified: August 22, 2026
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